7th grade STEM activities

The paper roller coaster rebuilt so 7th graders spend an energy budget and argue from their runs, five more build challenges fixed, a free sheet, and every 7th grade Mission.

Who we are. Mission.io makes Missions: teacher-led, whole-class simulations where students use what they’re learning to work through a real scenario together. We build every one on the six things in our STEM activities for students, K-8 guide, and every student gets a report on how well they did.

You don’t need us to use this page: the roller coaster, the five challenges, and the sheet all work on their own. Every 7th grade Mission is at the end, by subject, free. (The one we’d run with 7th graders moves a whole settlement on Vespus 1 to safer ground in about 24 minutes, working from maps. Most real moves take longer.)

On this page

What 7th grade STEM looks like

7th grade STEM activities are challenges in which a team designs, builds, and tests something against criteria the standards name, argues from what the test showed, and leaves each student answerable for a part. This page rebuilds the paper roller coaster to two middle school standards: MS-ETS1-2 (evaluate competing designs with a systematic process to see how well each meets the criteria and constraints) and MS-PS3-5 (argue from evidence that when an object’s kinetic energy changes, energy moved to or from it). Then it fixes five more build challenges and lists every 7th grade Mission by subject. NGSS treats 6th to 8th as one band, so what lands in 7th is your district’s call; the Missions at this grade run from atoms and photosynthesis to plate tectonics and waves, with coordinate graphing and digital citizenship, and each has its subject page.

The paper roller coaster is the build a 7th grader remembers from the energy unit, and it usually runs the same way: a stack of cardstock strips, a lot of folding, the one kid who loves folding doing most of it, and a marble that makes the loop or doesn’t.

Keep the loop. It’s the part they’ll show their parents. Ask one question about it afterward: could the team tell you where the marble’s energy went? A coaster that works by luck and a coaster that works by design look the same from across the room. The difference is whether anyone set a budget before the first hill went up, and whether anyone can say why the second version beat the first. The challenges on this page put both of those back, with the same strips on the same base.

Six things that turn a build contest into engineering

We’ve run this check with STEM teams in the districts we work with, and the craft project skips the same three every time: a real problem, criteria for success, and any pressure to iterate. If the finished product is all the activity asks for, the learning is optional. The fix is a small step before the build and a small step after it, and nothing on the base changes. One number is worth carrying down: when a group shared a goal and each student answered for a part, 84% of studies found a positive effect; without both, 17% (Slavin, 1991).

  1. 1. A real problem with stakes the class can feel.

    “Get the marble to the end” is a contest. “The park won’t open a ride that throws its rider” is a problem.

  2. 2. Apply, don't recall.

    A prediction before every run, made with the energy budget. If the loop holds by luck and nobody can say where the energy went, the energy unit wasn’t needed.

  3. 3. Group goals with individual accountability.

    The one most builds miss: the kid who likes folding builds the whole coaster. Four roles, one job each, and a box each student signs.

  4. 4. The teacher leads the thinking.

    The questions are yours, asked at the base between runs. The release isn’t yours: the Test Runner lets go, and you listen for which team can say where the energy went.

  5. 5. A debrief where the class argues it out.

    Two coasters side by side, and the class decides which one better meets the criteria, with evidence.

  6. 6. A way to see who did what.

    If you can’t tell who predicted the failure and who taped what they were handed, you’re grading the tape.

A roller coaster is an energy budget with a cup at the end.

The free printable at the end of the next section puts all six on the base, ready to copy. Get the sheet →

The paper roller coaster, rebuilt for 7th grade

The paper roller coaster is cardstock strips folded into track, hills, and a loop on a cardboard base, carrying a marble from the top to the bottom. The way it usually runs is a free build, a lot of tape, and “did it make it?” Here’s the version that hits all six.

Needs
Per team: 10 strips of cardstock, one cardboard base, tape, a marble, a cup. One pack of 80 strips covers eight teams. About $12 for eight teams.
Time
70 minutes, so most teachers run it over two periods. 45 minutes with the strips folded the day before: one build round and the debrief, with the second round on day two.
Groups
Fours. A team of five adds a second Energy Auditor, who checks the first one’s predictions. Never a group of one: with 29 students, make one team of five.
Standards
MS-ETS1-2 (evaluate competing designs against the criteria) and MS-PS3-5 (a change in kinetic energy means energy was transferred). “Potential energy” as a word is fine here; the coaster needs no energy equations.
  1. Teach first, 10 minutesApply

    Roll a marble from two heights on one strip of track and ask where it’s fastest, and why. Name it once: height is stored energy, speed is energy in motion, and the marble can never climb higher than it started without help. Then name the rule they’ll build by: the first hill is the budget, and every hill and loop spends it.

  2. The problem, 2 minutesStakes

    A theme park has ordered a coaster with one loop and one hill after the loop, and the marble has to stop in the station (a cup), not fly past it. The park’s safety inspector is you, and you reject any coaster where the marble leaves the track, because a rider who leaves the track gets hurt. Each team writes the criteria and constraints in the box before touching a strip.

    • Criteria: the marble completes the loop, clears one hill after it, and stops in the cup, three runs in a row.
    • Constraints: 10 strips of cardstock, one base, tape, 15 minutes per build round.
  3. Four roles, one job eachAccountability

    On the sheet, and everyone signs their role’s box.

    • Builder

      The only hands on the track.

    • Energy Auditor

      Before each test, writes the start height and predicts where the marble will fail, using the budget rule.

    • Test Runner

      Releases from the same mark every time, three runs, no push.

    • Recorder

      Logs each run: completed or not, where it left the track, what changed.

  4. Build, 15 minutes, then three runsApply

    The Energy Auditor writes a prediction before each run, and the Recorder logs what happened next to it. A run that matches the prediction is evidence; a run that doesn’t is the best thing on the sheet.

  5. Change one thing, 3 minutesApply

    Change one element. The Recorder writes what changed and why. Then the Builder and the Test Runner swap jobs, and the team runs three more.

  6. The questions, at the baseTeacher leads

    Between runs, at each base: Where is your energy budget being spent fastest? What did the last failure tell you about the loop, in energy words? What one change are you making, and why that one? Then step back and let them argue it; the inspector’s job is to sign off on runs.

  7. The debrief, 10 minutesDebrief

    Coasters on the tables. Where did most coasters fail, and what does that say about loops? Pick two teams’ coasters: which one better meets the criteria, and what’s your evidence? (That’s MS-ETS1-2 as a question.) Whose prediction on your team came true? Wait on the last one.

  8. See who did whatSee who did what

    The observation sheet, four behaviors per student: made a prediction with an energy reason, proposed a change, disagreed with a reason, changed their mind with a reason. Folding time is quiet, so walk the bases then; the runs are a crowd. You’ll catch about half the room in one period; the Energy Auditor’s predictions and the Recorder’s log catch the rest, at a glance, before you grade anything.

  9. Two periods, or four sections in a row

    The two-period version: teach, the problem, and the first build round with its three runs on day one, the coaster left on its base with the log taped to it; the change, the second round, and the debrief on day two. Bases stack, so a labeled box per section holds a whole class overnight. Four sections in a row: count the strips into bags the day before (10 per team), keep one marble and one cup per bag, and let the fold guide travel with the bag to the next.

(Somebody always builds the loop first and the first hill last. The Energy Auditor is the one who gets to say so.)

Keep the loop. Give it a budget before the build and an argument after it, and the coaster is doing physics.

The paper roller coaster, free

Emailed now, ready to copy: the teacher page, four role cards, the team page (the criteria box and the energy budget), the six-run log with the one change, the fold guide for track, hill, and loop, and the four-behavior tally.

It’s on its way.

Check your inbox for the paper roller coaster.

Email me the sheet. It comes as a PDF, ready to print. Unsubscribe anytime.

Five more 7th grade STEM challenges, fixed

Five more that every 7th grade list carries: what each one is, how it usually runs, and the couple of changes that fix it.

Five more for 7th grade

2. The balloon-powered car

Needs a bottle or cardboard body, straws, skewers, bottle caps, a balloon, tape. Groups of four.

Teams build a car from a bottle or cardboard, straws, skewers, and bottle caps, and the air leaving a balloon pushes it down the hallway. It’s a clear problem, and it puts action and reaction to work. As usually run, though, it’s a distance race with one tape measure and a cheer, each car gets one run, and nobody can say who built or launched what.

The fix

  1. Give each team four jobs: a Builder, a Launcher who inflates the balloon to the same size every run, a Measurer, and a Data Lead.
  2. The Data Lead logs three runs per design.
  3. Before the next design, the Data Lead names the one change the team is making.

See it rebuilt for 3rd grade →

3. The catapult with variables

Needs craft sticks, rubber bands, a spoon, a pom-pom or a cotton ball, a meter stick. Groups of four.

Students change the launch angle, the band tension, or the arm length of a craft stick catapult and see what happens to the distance. Choosing a variable and testing it is the science 7th graders should be doing. As usually run, though, it’s a project with one tester, each setting gets a shot or two, and the best shot becomes the result.

The fix

  1. Run three trials per setting, and change one variable at a time.
  2. Make one student the Data Lead, who reports the spread of the three trials, so a lucky shot can’t stand in for the setting.

See it rebuilt for 3rd grade →

4. The rubber band helicopter

Needs a propeller, a craft stick or straw body, rubber bands of two sizes, paper clips for weight. Pairs or fours.

Students build a helicopter from a propeller, a craft stick or straw body, and rubber bands, then test different bands and paper clip weights for flight time. It’s real testing with a clear measure. As usually run, though, it’s a solo project or homework, so nobody answers to a team, and students never hear what anyone else’s tests showed.

The fix

  1. Build one helicopter per team, and give each member one band to test on it.
  2. Close with a five-minute share where each student reports what their band did to the flight time.

No page for this one; the fix above is the whole of it.

5. The syringe hydraulic lift

Needs two syringes, tubing, water, craft sticks or cardboard, a small load. Groups of four.

Two syringes joined by water-filled tubing raise a platform built from craft sticks or cardboard. It puts pressure and force to work, which is right where 7th grade is. As usually run, though, it’s a kit demo where the kit does the thinking: there’s no load to lift, and everyone takes a turn pushing.

The fix

  1. Set a load target: lift a stack of coins a set height and hold it there.
  2. Give each team four roles, and only one person is allowed to touch the syringes.

No page for this one; the tubing is the only thing to buy.

6. The cardboard pinball machine

Needs a box lid, cardboard, rubber bands, craft sticks, a marble, tape. Groups of four.

Teams build a pinball machine from a tilted box lid, with rubber band flippers, bumpers, and a launcher. 7th graders love the build, and every team member has a part to make. As usually run, though, it’s a maker-day build that ends when the bell rings: nobody has to use the energy ideas from class, and nobody talks about it afterward.

The fix

  1. Before the build, ask what the flippers transfer to the marble, and have teams answer in energy words.
  2. Close with a debrief on which bumper gave the marble the most back.

No page for this one; it pairs with the coaster’s budget rule if you run it the week after.

  • Our part · We make Missions

    Then the unit has somewhere to go

    Plenty of teachers rebuild these by hand every unit, and it works. A Mission is a teacher-led, whole-class simulation on the standard the unit was teaching: your class becomes the crew, the scenario is built from the unit you just taught, and the only way through is using it together. The coaster belongs to the energy unit, and the Mission we’d run in 7th grade, Mount Katastrofi, belongs to plate tectonics. The Missions on the coaster’s own engineering standard (MS-ETS1-2) are the first three rows of the Engineering table below.

    You're at the helm, not on the hook.

    Mount Katastrofi: the Mission we'd run in 7th grade

    Mount Katastrofi · Grades 5 to 8 · About 24 minutes · One device per student, plus your projector · Free with a teacher account

    Three middle school students talk across a table of Chromebooks; one points at a classmate mid-sentence while another leans in with a hand on her screen.
    What you'll see: a table arguing it out across their screens, and you asking what pattern the maps show before anyone picks a spot.

    A settlement on Vespus 1 has been damaged by seismic activity, and it needs the crew to work out the cause and what other geological events could come next. The crew analyzes a set of maps for patterns and picks a safer place to move the settlement (MS-ESS2-2). The story plays on the projector. The work happens at seven stations (Command, Engineering, Medical, Security, Science, I.T., Operations) and in the arguments between them.

    Every student is assigned to a team, and each team’s work is themed to it, from its own information and challenge to the same problem the rest of the crew is solving. The team gives a student a role in the story and people to lean on while you move between teams. You’re at the helm, asking what the maps show and why the new site is safer than the old one.

    The library asks that students already know volcanoes and earthquakes cluster near plate boundaries, so it fits the end of the plate tectonics unit.

    “It’s been a while since students left my period saying that was the best class ever.”

    Will Crowther, Middle school teacher, Canyon View Middle School, UT

    Will it work in my room?

    Students join with a class code: no student accounts, no student email, no passwords. Chromebooks, laptops, or tablets, plus your projector. Free for teachers, no credit card. Student data is covered by COPPA and FERPA, and we signed the Student Privacy Pledge. Teach a STEM elective or a once-a-week lab? Then the lab is where the Mission runs and the science classroom is where the unit runs: ask the 7th grade science teacher what they just finished, pick that row below, and run it the week after.

    START FREE →

    Communication first, then two for 7th grade

    What the report shows

    A Mission.io class report: the class score in each of six skills, from knowledge and application to collaboration, critical thinking, and resilience, with the class chart across the year below.
    A class report from a real Mission: the class score in each of six skills, then each skill across the year.

    Every Mission produces a report for every student, built from what that student did across the whole Mission, on the skills the Mission captured. The six it can capture are Knowledge, Application, Initiative, Collaboration, Critical Thinking, and Resilience. The first two are what a test already sees. The other four are the human skills every school promises. The test shows what they know. The report shows the rest. SEE THE EVIDENCE →

    You taught it. Now find out who can use it.

    Who's behind it

    Mission.io is a research and design organization with one job: make collaborative, active learning something a teacher can run every unit instead of once a semester, and put a report in your hands when it’s over. Over a million students have run a Mission. The research behind them is funded by the National Science Foundation and the U.S. Department of Education’s Institute of Education Sciences, and Mission.io meets ESSA Level II standards, as validated by Instructure.

    “Even my quiet or reluctant students participate because the missions are structured in a way where everyone’s voice matters.”

    Adriana Lopez, Junior high teacher, Clint Jr. High School

    Every 7th grade Mission, by subject

    Mount Katastrofi is one. There are 19 STEM Missions at 7th grade, numbered 7 to 25 below, and each one is where a unit can end: the engineering unit ends at Spine-Backed Globster, photosynthesis ends at Chloroplast Chaos, waves end at Cold Dark Planet. Every lesson finally has somewhere to go. Cart once this week and no unit in mind? Storm Front is 16 minutes.

    Engineering

    Three on the band’s engineering design standard, all three on the coaster’s MS-ETS1-2, and two about the job rather than the standard. Spine-Backed Globster carries three of the band’s four engineering codes in one story. The 7th grade engineering activities page rebuilds a classic of its own. For every grade, K to 8, see Engineering activities for students.

    Engineering Missions at 7th grade: three on the NGSS engineering design standard, two career and technical.
    NumberMissionTopic (code)Minutes
    7InfectionMap infected tissue by area and plan a clean removal (6.G.A.1, MS-ETS1-2; grades 6 to 9)34
    8Spine-Backed GlobsterStop an invasive species and restore a reef (MS-ETS1-1, MS-ETS1-2, MS-ETS1-3, MS-LS2-4, MS-LS2-5; grades 6 to 12)36
    9TsunamiDesign defenses for islands in a tsunami’s path (MS-ETS1-2, MS-ETS1-3, with its 3-5 codes; grades 5 to 8)33
    10Unstoppable ForcePick the drill bits to tunnel through an asteroid (career and technical; no NGSS code)34
    11Mission to MarsSpace engineering: a route, a landing point, a first shelter (career and technical; no NGSS code)45

    Science

    Eleven, from atoms to plate tectonics: the deepest shelf at the grade. The 7th grade science activities page sets each one against the investigation that teaches it. The last one is a 5th grade Mission that reaches 7th, worth it as a gravity review before forces. For every grade, K to 8, see Science activities for the classroom.

    Science Missions at 7th grade, by NGSS code; the last one carries a 5th grade code.
    NumberMissionTopic (code)Minutes
    12Escape RouteAtoms and molecules (MS-PS1-1)34
    13The State of ThingsStates of matter: contain a new element (MS-PS1-4)40
    14Laser LabyrinthForce, mass, and motion (MS-PS2-2; grades 5 to 8)32
    15Cold Dark PlanetWaves and the energy they carry (MS-PS4-1, MS-PS4-2; grades 7 to 8)34
    16System ShutdownBody systems, from cells to organs (MS-LS1-3; grades 5 to 8)34
    17Chloroplast ChaosPhotosynthesis: why the plants are dying (MS-LS1-6; grades 7 to 8)31
    18Ecosystem PatternsPatterns in ecosystems (MS-LS2-2; grades 3 and 6 to 8)39
    19Encrypted EscapeProperties of planets and other bodies in the solar system (MS-ESS1-3)30
    20Mount KatastrofiHow geological events change the surface (MS-ESS2-2; grades 5 to 8)24
    21Storm FrontWarm fronts, cold fronts, and where the storm goes (MS-ESS2-5)16
    22Defying GravityGravity pulls down (5-PS2-1; grades 5 and 7)25

    Math

    One, and it carries a 6th grade code: a coordinate plane review before the 7th grade units lean on it. The 7th grade math activities page rebuilds a classic for probability. For every grade, K to 8, see Math activities for students.

    The math Mission at 7th grade, by CCSS code.
    NumberMissionTopic (code)Minutes
    23Brace for ImpactCoordinate graphing: protect a power plant from an asteroid (6.NS.C.8; grades 6 to 8)30

    Technology

    One at this grade; if the unit is digital citizenship, this is where it ends. The 7th grade technology activities page carries activities a room can run without a lab. For every grade, K to 8, see Technology activities for students.

    The technology Mission at 7th grade.
    NumberMissionTopic (code)Minutes
    24Cyber Defense ForceDigital citizenship: spot the phishing scams (grades 4 to 12)37

    Careers

    One that doesn’t belong to a unit: a veterinary case read from body system data, so it sits well after System Shutdown.

    The career Mission at 7th grade.
    NumberMissionTopic (code)Minutes
    25Do No HarmVeterinary science (career and technical; grades 5 to 12)28
    START FREEMISSION BRIEF →

    Free teacher account, no card. Start with the Communication Mission, marked Start here in your library, then Mount Katastrofi, each after its 5-minute Teacher Preview.

    Also at this grade

    The Collaboration and Critical Thinking Missions for 4th grade and up (24 minutes each), plus the Communication Mission in the tiles above; the skill Missions live on the 7th grade collaboration activities and 7th grade critical thinking activities pages. And the reading, writing, and design Missions: At Odds, Dawn of the Scarecrow, On the Edge of Tomorrow, Strokes of Genius, and Showstopper.

Questions 7th grade teachers ask

I teach a 7th grade STEM elective once a week. What fits?

The rubber band helicopter fits one visit as is; the coaster fits two, with the strips folded and bagged before the first. A Mission is one visit, and three on this page run 25 minutes or less (Storm Front, 16; Mount Katastrofi, 24; Defying Gravity, 25). Ask the science teacher what unit just ended and pick that row.

Is the paper roller coaster physics or engineering?

Both, and the rebuild uses both. The energy budget is the physics: the marble’s speed rises and falls as energy moves between height and motion (MS-PS3-5). The two-coaster comparison in the debrief is the engineering: which design better meets the criteria, and what’s the evidence (MS-ETS1-2).

What if no team's marble makes the loop?

Then the debrief has its best question already: where did they fail, and what does that say about loops? The fix is nearly always more first hill or a smaller loop, which is the budget rule in one sentence. A team that finds it on run five learned more than a team that got it on run one.

How do I grade a group build without grading the folding?

Grade the predictions and the behaviors, not whether the loop held. The Energy Auditor’s predictions with their reasons and the Recorder’s log are one grade; the four-behavior tally over two or three challenges is the other. The signed role boxes tell you who wrote what.