System Shutdown · Grades 5 to 8 · About 34 minutes · One device per student, plus your projector · Free with a teacher account
Moodoo’s toxin is making the cells, tissues, organs, and systems of five patients on Tristell slowly self-destruct. The crew reads each patient’s symptoms to find the two body systems hit hardest, makes an antidote, gets interrupted by Moodoo’s drones, and then reads graphs of how the body changes over time to decide whether to keep the antidote or change course. The story plays on the projector. The work happens at seven stations (Command, Engineering, Medical, Security, Science, I.T., Operations) and in the arguments between them.
Every student is assigned to a team, and each team’s work is themed to it, from its own information and challenge to the same problem the rest of the crew is solving. The team gives a student a role in the story and people to lean on while you move between teams. You’re at the helm, asking what the graph says the antidote is doing.
Against the six:
- Stakes. Five patients are getting worse while the crew decides.
- Apply. The crew argues from evidence that the body is a system of interacting subsystems made of groups of cells (NGSS MS-LS1-3).
- Accountability. Every student is assigned to a team, and each team’s work is themed to it.
- Teacher leads. Take the 5-minute Teacher Preview, press Start, and ask: Which systems do these symptoms point to? What does the graph say the antidote is doing? Stay or switch?
- Debrief. Two follow-up activities are in its Mission Guide.
- See who did what. Every student gets a report on how well they did, shaped by what this Mission asked of them.