Collaboration (4+) · Grades 4 to 9 · About 24 minutes · One device per student, plus your projector · Free with a teacher account
A swarm of malfunctioning GAL-Delilah robots is attacking planets, and the crew’s chance is to re-program an old one to lead the swarm away. Breaking into its processor has rules, and the crew has to collaborate to break the code. The projector carries the story. The work is split across seven stations (Command, Engineering, Medical, Security, Science, I.T., Operations), and the arguments between those stations are part of it.
Every student is assigned to a team, and each team’s work is themed to it, from its own information and challenge to the same problem the rest of the crew is solving. The team gives a student a role in the story and people to lean on while you move between teams. You’re the one asking who has the piece they need.
Against the six:
- Stakes. The swarm is attacking planets, and one old GAL-Delilah is the crew’s way to lead it off.
- Apply. Breaking the code means collaborating by the processor’s rules, and the library ties the Mission to the collaborative-discussion standard (CCSS SL.7.1).
- Accountability. Seven teams work the code together.
- Teacher leads. Preview it in 5 minutes, start it, and ask: Who has the piece you need? Did everyone get heard before you moved? What did the rule cost you?
- Debrief. The Mission Guide lists none, so borrow the gallery walk’s debrief questions.
- See who did what. Every student gets a report on how well they did, shaped by what this Mission asked of them.