WHY WE EXIST

The world is racing to make technology smarter. We make humans more capable.

We do it by building around the teacher, still the most powerful technology in the room.

A teacher points at the Mission on the wall screen while her class works at their Chromebooks, a boy raising his hand.

We make Missions. Nobody gets through one alone.

Teacher-led, whole-class simulations built from what the class is learning. The room becomes a spaceship, a time machine, a command center. Every student gets a report on how well they did.

  • A crew member in a flight suit rests in a pod aboard a starship, the window full of blue space.

    A SPACESHIPInfection

  • A colonial harbor with a customs house, crates on the dock, and tall ships at anchor.

    A TIME MACHINEThe Revolution, Part 2

  • A wave building offshore behind a coastal town seen from above.

    A COMMAND CENTERTsunami

No bus, no permission slips.

“Having to navigate the ship together... had them up, moving around, and speaking to other students that they would never choose to interact with otherwise.”
Kimberly Neumann, Eastside Connections School

It started with a spaceship in an abandoned church.

We built the room first. Then we learned how to measure what happens in it.

  1. 2013

    THE CHURCH

    An abandoned church became our first spaceship: field trips, camps, and after-school programs. The first thing we noticed was that nobody got through it alone.

    Yes, an actual church.

    A student at the controls of the original spaceship inside the abandoned church, lit purple.
  2. 2015

    THE BALL CLOSET

    We turned a school’s forgotten equipment closet into a spaceship and proved it could live inside a regular school day, not just a field trip.

    Your school has one too.

    A school equipment closet converted into a glowing spaceship bridge, consoles in front of a big screen.
  3. 2017

    THE GRANT

    Our first federal research grant, from the National Science Foundation, turned an unused hallway into our R&D lab. The research has never stopped.

    Every startup gets a garage. Ours was a hallway.

    A speaker at an NSF briefing, at the podium under the National Science Foundation seal, beside the American flag.
  4. 2018

    THE COMPUTER LAB

    Our first prototype turned school computer labs into the bridge of a ship, with the teacher running the room from the front. That detail became the company.

    A school computer lab running a Mission, every screen part of one ship.
  5. 2021

    THE LAUNCH

    We opened the platform to the public, and Missions started running in classrooms we’d never set foot in.

    A mosaic of Mission thumbnails from the library.
  6. 2024

    THE NAME

    Infini-D Learning became Mission.io. New name, same room, a lot more classrooms.

    Easier to spell, too.

    The Mission.io wordmark
  7. 2026

    THE PROOF

    An independent study of 53 classrooms came back, and students who ran Missions had pulled ahead. The numbers are right below.

THE RESEARCH

Then we had independent researchers check our work.

We didn’t grade our own homework.

Our research has been funded by the National Science Foundation and the U.S. Department of Education’s Institute of Education Sciences. In 2025-26, an independent study followed 1,039 fifth graders in 53 classrooms.

  • Knew more.

    52% vs. 45% correct

    g = 0.335, p < .001 · +0.94 percentage points per Mission (p < .001)

  • Wrote better.

    2.69 vs. 2.39

    6-point rubric, independent raters

    g = 0.269, p = .015 · climbs per Mission (p = .049)

  • More engaged.

    On an independent scale

    g = 0.173, p = .009

In knowledge and writing, the more Missions a class ran, the more its students grew.

Mission.io meets ESSA Level II standards, as validated by Instructure.

National Science FoundationU.S. Department of EducationInstitute of Education Sciences
  1. 2017National Science Foundation, SBIR Phase I
  2. 2019-23National Science Foundation, SBIR Phase II
  3. 2023-24U.S. Department of Education’s Institute of Education Sciences, SBIR Phase IB
  4. 2024-26U.S. Department of Education’s Institute of Education Sciences, SBIR Phase II

Independent study by Instructure (Bautista et al., 2026). Meets What Works Clearinghouse baseline equivalence standards.

A test shows what a student remembered. A Mission shows what they can do with it.

A Mission.io class report: the class score in each of six skills, and proficiency in each skill across four Missions.A Mission.io class report: the class score in each of six skills.
SEE THE EVIDENCE →

Most screen time makes kids look down, alone.

A Mission makes the whole class look up: at each other, at the problem, at their teacher. That idea has carried us from the church to over a million students.

FOR PARENTS AND SCHOOL BOARDS →
  • A row of young students beams up at the wall screen during a Mission, one boy laughing.
  • A young boy shoots his arm up to answer beside a classmate, rows of monitors showing the Mission.
  • Students raise their hands and gasp in suspense, a girl covering her mouth.
  • A boy turns with an open-mouthed gasp while classmates work and laugh at the tables behind him.
  • A class sits on the carpet in a dim room, every face turned up to the Mission on the projector screen.

The screen time you can defend at a board meeting.

“Unlike other tech programs in the district that often have students working in isolation or in pairs, Mission.io emphasizes true collaboration.”
Lorilee JohnsonSpecialist, Alpine School District

People noticed.

1,000,000+

students and counting

  • SETDAShowcase winner, 2023
  • FETC, the Future of Education Technology Conference: National PitchfestWild Card winner, 2023
  • SIIA Innovation ShowcaseFinalist, 2020
  • Tools CompetitionFinalist, 2023-24
  • AWS EdStartInaugural cohort, 2023-24
Mentioned inREAD THE STORY →

What edtech should have been all along.

A whole class working it out together, a teacher captaining the learning, and every student seen. It has been the plan since the church.

Press and partnerships