Critical Thinking (4 and up) · Grades 4 to 8 · About 24 minutes · One device per student, plus your projector · Free with a teacher account
RALF was swept up by the GAL-Delilahs by mistake and tagged for recycling. The crew hacks into their base with Cobalt and reads its door-status lighting system to find which of several containment doors holds RALF, then helps him escape with whatever is on hand. The story plays on the projector. The work happens at seven stations (Command, Engineering, Medical, Security, Science, I.T., Operations) and in the arguments between them.
Every student is assigned to a team, and each team’s work is themed to it, from its own information and challenge to the same problem the rest of the crew is solving. The team gives a student a role in the story and people to lean on while you move between teams.
It’s built to the 8th grade collaborative-discussion standard (CCSS SL.8.1: engage effectively in collaborative discussions, building on others’ ideas and expressing their own clearly).
Against the six:
- Stakes. Only one door holds RALF. The others hold explosives or an active Security unit.
- Apply. The crew deduces RALF’s door from the lighting system.
- Accountability. Every student is assigned to a team, and each team’s work is themed to it.
- Teacher leads. Watch the Teacher Preview (5 minutes), then start the Mission and ask: What does that light mean? Which doors does it rule out? How sure are you before you choose?
- Debrief. Its Mission Guide lists no follow-up activities, so hold your own: which light settled it, and who saw it first?
- See who did what. Every student gets a report on how well they did, shaped by what this Mission asked of them.