2. The parachute drop (3-5-ETS1-3)
Needs plastic bags, string, washers, a stopwatch. Groups of four.
Teams cut a canopy from a plastic bag, tie on string and a washer, and time how slowly it falls. Every drop can be timed, so a fair test is right there for the taking. As usually run, though, it’s a slowest-drop contest, the canopy carries nothing that matters, and teams change several things at once between drops.
The fix
- Give the canopy a payload: a weather sensor that breaks if it lands too fast.
- Use four roles: a Builder, a Dropper who releases from the same mark every time, a Timer, and a Recorder.
- Run three drops a round, and change only one variable between rounds, like the canopy size.




