Polar Opposites (3rd) · Built for 3rd grade · About 21 minutes · One device per student, plus your projector · Free with a teacher account
Moodoo has stolen a rare crystal that powered the planet Tellenor and locked it in his stronghold behind a laser maze. To get it back, your class has to work out the arrangement of magnets and static electricity that shuts the lasers down. The heist plays out on your projector, and each student works the maze on their own screen.
This is a solo Mission, one student per screen, so there are no stations or crew teams. The story goes the way most of the class chooses, and each child’s own choices and answers go into their report. You’re beside them, asking what happens if they flip one magnet.
Against the six:
- Stakes. A stolen crystal, a planet without its power, and a laser maze in the way.
- Apply. Students work out the arrangement of magnets and static electricity that deactivates the lasers, a simple design problem solved with magnet science (NGSS 3-PS2-4).
- Accountability. Each 3rd grader works the maze for themselves.
- Teacher leads. Watch the 5-minute Teacher Preview, press Start, and work the room with three questions: Which way do these two magnets push? What arrangement gets us through? What happens if you flip one?
- Debrief. The library’s Mission Guide lists four debrief activities, starting with writing prompts.
- See who did what. Every child gets a report on how well they did, built from their own choices and answers across the Mission.