In the Cards · Grades K to 1 · About 17 minutes · One device per student, plus your projector · Free with a teacher account
Dug made the semi-finals of the Intergalactic Card Stacking Competition, and then every finalist’s cards fell over at once. The organizers need to know why. Is it a devious culprit, a daring case of sabotage, or some force of nature? Your class uses what it knows about sound and vibration to work out what’s knocking the cards down, and to help Dug avoid a catastrophe.
Every first grader answers on their own device, and you move between them, asking what could make a card tower fall. The story goes the way most of the class chooses, and each child’s own choices and answers go into their report.
Against the six:
- Stakes. Every finalist’s tower fell, and the organizers need your class to find out why.
- Apply. The answer comes from what the class knows about sound and vibration (NGSS 1-PS4-1, evidence that vibrating materials can make sound and that sound can make materials vibrate).
- Accountability. Every child answers on their own device; the story follows the majority, and each child’s own answers go into their report.
- Teacher leads. Once you’ve seen the 5-minute Teacher Preview, hit Start and circle the room asking: What could make a card fall over? Could a person have done that? What’s your evidence?
- Debrief. The Mission Guide lists two debrief activities, Waves of Sound and The Science of the String Phone.
- See who did what. Every child gets a report on how well they did, built from their own choices and answers across the Mission.