Botanical Break-In · Grades 1 to 2 · About 21 minutes · One device per student, plus your projector · Free with a teacher account
Moodoo has stolen the Luminous Lykoris from Tellenor and hidden it among glowing plants that respond differently to sunlight and water. The crew sneaks into his greenhouse, Moodoo traps them, and to find the plant and escape they have to work out how those plants grow. The story plays on the projector. The work happens at seven stations (Command, Engineering, Medical, Security, IT, Operations, Science) and in the arguments between them.
Every student is assigned to a team, and each team’s work is themed to it, from its own information and challenge to the same problem the rest of the crew is solving. The team gives a student a role in the story and people to lean on while you move between teams. You’re at the helm, asking which plant they’re sure about and why.
Against the six:
- Stakes. The crew is trapped, and has to find the plant and get out fast.
- Apply. Teams investigate how sunlight and water change each plant’s growth (NGSS 2-LS2-1, a grade 2 standard).
- Accountability. The investigation is teamwork, and each station adds its own piece.
- Teacher leads. After the five-minute Teacher Preview, walk the teams asking: How does this plant respond to sunlight? To water? Which plant is the one we want, and how do you know?
- Debrief. The Mission Guide suggests five follow-ups, including a “Plant Light Maze.”
- See who did what. Every student gets a report on how well they did, shaped by what this Mission asked of them.