Hydro Heist · Grade 5 · About 34 minutes · One device per student, plus your projector · Free with a teacher account
The Gal-Delilahs just attacked the ship, wrecked the power system, and stole the water supply. Without water the hydroflux pumps quit, without the pumps nobody can steer, and space debris is about 30 minutes ahead. The crew has to analyze the water on the next planet and pick where to take fresh water from.
Seven stations carry the work: Command, Engineering, Medical, Security, Science, I.T., Operations.
Every student is assigned to a team, and each team’s work is themed to it, from its own information and challenge to the same problem the rest of the crew is solving. The team gives a student a role in the story and people to lean on while you move between teams. You’re at the table asking where the fresh water is.
Against the six:
- Stakes. About 30 minutes to the debris, and a ship that can’t steer without water.
- Apply. Students analyze the planet’s water distribution to choose where to take fresh water from (NGSS 5-ESS2-2). The library says they should arrive able to calculate equivalent fractions.
- Accountability. Every student is assigned to a team, and each team’s work is themed to it.
- Teacher leads. After the 5-minute Teacher Preview, press Start and ask: What does the pump need? Where is that water? What do you do first with 30 minutes?
- Debrief. The Mission Guide lists four debriefing activities, starting with Earth Water Distribution and Water Consumption.
- See who did what. Every student gets a report on how well they did, shaped by what this Mission asked of them.