Tools of the Trade · Grades K to 2 · About 10 minutes · One device per student, plus your projector · Free with a teacher account
Ziggy, a fishy friend of the crew, is tangled in seaweed underwater, and your class has to find the best way to rescue him with the materials on hand. His story plays on your projector, and each child weighs the rescue ideas on their own screen.
Every kindergartner gets a screen of their own; there are no stations or crew teams in this one. The story goes the way most of the class chooses, and each child’s own choices and answers go into their report. You’re down at their level, asking which idea works with what you have.
Against the six:
- Stakes. Ziggy is stuck, and the crew only has what’s on hand.
- Apply. Children weigh different rescue ideas and pick the best one for the materials they have, the K to 2 engineering standard in miniature (NGSS K-2-ETS1-1).
- Accountability. No child rides along: each one picks a rescue idea on their own screen.
- Teacher leads. Watch the 5-minute Teacher Preview, press Start, and ask your three while the Mission carries the story: What is the problem, exactly? What do we have to work with? Which idea works best with what we have?
- Debrief. The library’s Mission Guide lists two debrief activities, one of them Save Ziggy: Part 2.
- See who did what. Every child gets a report on how well they did, built from their own choices and answers across the Mission.